You can run circles around the generator in the center of the room, timing button presses to dodge the creature's attacks. Quickly run past the creature to reach the north end of the room. As you turn around, you'll see the sewer creature face-to-face, and you've got to survive in these cramped quarters long enough to let the door open. Quickly run to it and try to open it, though you'll be alerted that the door won't open for a little while. At the flip of the switch, the door to exit the room closes up. However, it'll take four minutes for the elevator to be fully operational, a time span during which you'll be plenty occupied. When you've collected the items you want, head to the room to the very north.and equip your very best weapon.Īt the back of the room is a switch that'll power up the elevator in the room to the southeast. As you explore the rooms down here, be ready to time some button presses in order to dodge attacks that this lurking creature sharply launches at you. Start heading down the long sewer hall and you'll get a glimpse of something that's hunting you. You won't have to worry about any enemies for the time being, so just continue through to the next area. There are also a number of items in this dark sewer area, and even more down the path that's at the top of the ladder. ![]() There's another merchant in the area, and he's got a nice new weapon to purchase if you want to make the upgrade (it's recommended). There are a number of items to collect along the way, and after reaching the destination you'll be left off in a new area. Be ready for them to take 'em out, and continue down the hall to the east. ![]() The best place to run around is in the very first area-run circles around the two pillars and the powerful enemies will eventually give you an opening to pop 'em in the back.Īs you explore the room further, more not-zombies will come through the door from the west. As with your encounters with these guys before, lure them around the room until they dig their claws into a wall, exposing the parasite in their backs. If you've got the Broken Butterfly, now's a good time to use it. You'll grab the attention of the other enemies who'll rush towards you. Quickly take aim at the operator of the dragon from the top of the stairs-one pistol shot will knock him off.Įquip your rifle and take out at least one of the regular not-zombies (if you've got the semi-auto rifle, you can shoot both). As you start heading down the path, a large dragon statue will slowly move towards you. This fiery walkway is home another ornament piece. When you've got them, step onto the platform to the north and ride it across to the next area (leaving Ashley behind). There's nothing to worry about in this area, though there are a couple of items to pick up on either side of the room. To the north is an unlocked door that leads to the next area. When you've got the gear, return to the start of the chapter. Inside this room you'll find a number of free items, including the Broken Butterfly. Run there with Ashley and she can piggyback up and over the wall, unlocking the door for you. ![]() If you check your map, you'll see a locked door to the north. ![]() With these two dead, continue out to the main hall. One of them just south of the doorway, and the second insect is to the west, around the small corner to the north. There are two insects clinging to the ceiling, and you can take them out with a single rifle blow if you spot them before they spot you. As soon as you enter this area, do not move.
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